Every other item is rather common or at least can be found elsewhere in the game. If you don't sometimes they are found as random loot at treasure spots on the map. Make your way around to the ladder or stairs icon on the map. This is a Level 50 game recommended side dungeon. The recommended level for this is 46+. Firstly, if you have work or school I suggest finding a good time to play this dungeon. Keycatrich Trench Map - Points of Interest. It is hard to describe, but the circlet will increase magic attack by +150. I thought that these dungeons would be different but this is pretty much an identical look of the first two menace dungeons. Just know this, because it happened to me and I was standing around waiting and wasting time. Remember a clean one shot kill with a warp strike will usually get one AP. Move the joystick very slightly to drop down from the point warp location. However, you will respawn rather than go back to loading screens. Some of the items you should get would be the Moogle Charm and this would be the 5th Moogle charm that I have personally run into in the game. There are about 7-9 campsites along the way. Please note, for the Celestriad and the Robe of the lord, there will be alternate paths to take. this is the halfway point. When you achieve victory, head back up the ladder and look for the crevice in the wall I mentioned earlier. There is a Moogle Charm located here, but that was the only thing really worth noting for items. Alternatively, if you do not have either of those you can stock up on Gold Needles and Maiden Kiss procurement items. The purified salt is useful once you find it inside this menace dungeon. Most importantly look out for the Black Belt an exclusive accessory for Gladiolus. Golden Needles will also be helpful in case you are petrified by a Psychomancer. Crank up attack power if you wish by eating a Crown City roast when you reach both campsites. Finally, gold needles are a cheaper way to cure petrify than using remedy items for the main boss who is quite easy. Though nary a trace of its rich past remains, Keycatrich was once a residential area home to the Lucian rich and famous. The Mictlantechihuatl is totally Immune to lightning attacks. You will encounter tons of high-level flan type enemies. Use it and collect the elements around the area. The menace dungeon shouldn't be too difficult in this case. This should speed up most of the battle encounters. Regardless, it can get a bit tricky. Precautions should be wearing a ribbon on Notcis as well as a safety bit. A ribbon will also be your friend at this level. The Rotating Skull spike doom machine room. Most importantly will be the Field Medicine accessory which can be found a little bit after the first campsite. I almost died again earlier on vs the Cryonades and their pack of smaller ice-bombs. Finally, proceed through the hole to the menace dungeon door. This dungeon can only be accessed at night and is game recommended level 55+. Players will gain a few rare monster treasures to sell for Gil mainly. If you die, you will have to start from the very beginning. Be sure to pick up all glowing blue items. Make sure to eat a strong meal as the boss is coming up. The second wave will also include two Magi-Tek warrior bosses, Calico and Loci. Be sure to zoom in on your map when at the local parking spot for the area. The bad thing is that some respawn locations start you back at the beginning of that particular puzzle area. This, of course, has a percentage or "proc" chance. This is why we brought along Gold Needles with us. The music has changed I must be at a great reward. However, it is quite expensive for now and I scaled the rock without it. In conclusion, I actually died in this dungeon as stated above to the Elder Coeurl. Since the puzzle is practically solved, you may see one final white lit tile on the eastern side of the room, if you entered from the main entrance of the dungeon. One of which is Organyx daggers that have less attack power than the vigilantes and fewer statistic boosts than the Ulric's Kukris. Tonberry's, especially Master Tonberry's are weak to Quadcast and Quinticast, specifically, Blizzaga casts. This is huge for the final boss of the dungeon. Spirit enhancing items are also great here until you reach the boss of the level the Kengo. In-fact know after using the red warp tile, then heading to the white one near the entrance will lead you back outside. Psychomancers can cause Instant Death and the Safety Bit will protect the Prince from it. The lower levels hide dungeons within dungeons are very high-level – the easiest one is lvl 55, while the hardest is lvl 99. I will explain that a bit later in this guide. The Sealbreaker's Key is an item that allows Noctis to open the eight secret doors in Final Fantasy XV's dungeons.Behind each door is a powerful enemy that … I suggest being around that or higher preferably 40+ You can access the quest once you actually go inside the dungeon during the day or night. Overall they are around and you really don't need it at the moment, it is just an extra. The smaller enemies such as Killer Bees and Flan type enemies will go down rather quickly to this item/weapon when you use the Drain Arcana Spell with the Circle Button. Smelling Salts are the other option if you wish to heal yourself manually from the Confusion. The idea of this dungeon is to get that Ronin in the innermost sanctum. You can take that all the way to the Royal Tomb. Dungeons in Final Fantasy XV are covered here. In Final Fantasy XV they are simply the best, well designed, immersive and more. Players can set a side-goal which is considered to be obtaining the Black Hood accessory item. You can only enter it at night (after 20:00). I am pretty sure at this point you can even exit and save your game outside with everything in-tact. Continue north and the party will banter. Yojimbo enemies will also drop these, however, the drop chance is rumored to be 1% which is very low. One final note is that players can also acquire the Emperor's Anklet on the 14th Level of the dungeon. You might also want to look into eating a meal that gives you constant stamina for the day. Finally, the Flayer Spear is completely unique as well. Any of the three ultimate techs that acquire three tech bars to use are good in this area. Once you have acquired the Death Penalty. Some other tips would be to switch off to the Ring of the Lucii and use it to speed up the process of the dungeon. First, head down to the lowest floor and you will find some Imps that can be warped stricken for easy Ascension Points or (AP). They do have different enemies and different items to acquire. The bombs and Galvanades are really tough as they also come in huge packs. When you reach the Red Giants and the puzzle area, know that you are in fact inside a puzzle when you are "proceeding" through the blue glowing platforms. Secondly, this dungeon does not have a true quest marker. Notice a Crevice in the wall. The only way I could figure out to get to the ladder point was by point warping during the battle. It is also really long and there are plenty of battles so just be warned. I also found the dungeon to be an accomplishment upon finishing and I do recommend doing it if you are a true fan with the time to do so. I used the engine blade at Ultima level for this fight. The general census is that it is very difficult and that I would agree. At Level 67 this dungeon was a total breeze. Has tons of high level enemy groups. They may have seemed pretty long as well. Vs the Kengo be sure to counter and block when prompted. Spells are your friend in this case as are using techniques and perhaps your Armiger. I went in the right door assuming that and the room after had flans which eventually led me to the campsite. The cryonades are also really tough. I am sure many of you have heard of this dungeon by now and may or may not have completed it. If you don't know the game too well, I suggest leveling up as always. The biggest enemy that I had trouble with here were the Elder Coeurls. If I do a second run I will edit this section to make it easier for everyone. One is the Dominator sword which can be found right at the Campsite. 100% Upvoted. Continue past the huge arena. This also includes the Aegis Shield and the Balmung Sword. ALL RIGHTS RESERVED. This is a mighty two-handed crossbow that is great for Anti-Air (Defeating airborne enemies). This will begin the Menace Beneath Lucis quest, which will make you revisit almost all of the dungeons and explore their deeper levels. The Final Boss of the dungeon is a Kengo which is a higher level version of Yojimbo. For now, bear with me, please! It is small and even has a campsite right before the boss. Square-Enix did a great job giving us a challenge here. This sword will help a large amount, especially when equipped with Gladiolus with tempest technique. This was tough I was confused for a while, but there is one simple trick to progress quickly. It is very easy to complete if you are going to Pitioss ruins, so be sure to pick it up. There is a bit more to go and it can still be tough though. Once you actually land it, you may be confused about where to head next. The first is the Genji gloves, which can be found on the stomach of the golden goddess statue. Don't worry it took me about 25 times and then some to get it right. Katana of the Warrior might be a fun option. The holy spell is nice vs these bomb enemies as you can dodge their explosion while doing damage. A Golden Hourglass will work or a pendant that prevents toad. Spirit will protect against magic or elemental attacks. I would start by going through the lowest levels first which would be Keycatrich Trench Dungeon. If we’ve written the guide for a particular place you’ll also find the link to it there, otherwise you’ll find notes about gear of significance found in the dungeon. In this case, the recently found Robes of the Lord are your friend. I didn't find this dungeon to be too hard at level 75 when the recommended level is around 65 on an estimate. Keycatrich Trench Dungeon. Follow up with a blind-side and attempt to rinse and repeat that process. Keycatrich Trench is a Dungeon in Final Fantasy XV.Located in Leide's northern portion, it houses the Tomb of the Conqueror. You will eventually see him from higher ground. It will be laying in plain sight inside the same room we will fight the Psychomancer in. You have the option of sneaking around the base and disabling the Magi-Tek Core. Follow up with Blizzaga Quad or Quinticast Elemancy Spells. Activating this will help you progress to the next part of the dungeon. Ezma will believe you are worthy to hold the key to enter these sealed door maze areas. Keycatrich Trench Notably, you do not need to clear Pitioss ruins (yay). Tonberry's are the most dangerous enemies in the entire dungeon in my opinion. This will be very useful when we run into the Costlemark menace tower dungeon later perhaps. It was worth it to complete to me and a nice addition to not only the game but the series. It is a very linear road however it is long and winding. (See weapons section for more information on royal arms). Remember to leave your quest marker on and pick up the Magitek core right before the entrance of the dungeon. Ring of the Lucci is an option, however, I would only switch to it after casting a big spell that lowers the health of the bombs. Be sure if you are a completionist to check those areas most specifically. When you are done return to the entrance via the game menu. First, try and have a large number of hit points on Noctis and the party, Adamantite Bangle works nicely here. You should do this with Vyv's quest or you will have to scale the mountain twice. In order to enter, you will have to do the main quest which is available during Chapter two. For that, I apologize. Those glory days came screeching to a halt, however, with the advent of th… Here you will spend a few hours, if you want to destroy them, but also get the best equipment in the game. Sure the enemies are different and there are a few new items to pick up. Save before you enter the dungeon and try and have your Armiger at max for the start or at least during the battle. Even if I was a lower level it would still be really easy because it is rather small, and the local campsite. Even with those, you may not want to exit the dungeon, so a good day off or two is your best bet to try and conquer Pitioss. Stuck in Keycatrich Trench. This is the dungeon that we went to early on in the game for the Royal Arms. I will talk about that in the Weapons Section of this strategy guide. The campsite will give a soft save so be sure to use it and save before entering the dungeon. Miclantechihuatl is a pretty difficult name to pronounce and in some cases even harder to type here in this guide. I know this may not fit your inventory correctly, so you may have to do some swapping depending on the battle. It still consumes MP ( magic points ) with each dodge. The higher the dual cast the better, for example, tricast, quad cast etc. The second is the Pendulum which increases spirit by +80. The second nice item is the Wizard Shield which is found lower in the dungeon after the campsite. The Above items are probably the most important items to find. Along the road you will encounter Killer Bee enemies that are quite simple, this will eventually lead to a campsite where you should farm all elements, eat a meal and wait until morning. You think you are done right? Hit the start button and return to the entrance of the dungeon. Note, you may have had to already kill the boss for this event to occur. This might be a better option because you can heal your allies as well as Noctis. I missed it myself honestly so just be on the look-out for the road that leads to its elevator. There should be two ladders shown on the map. Lower levels, may not have it as sweet and easy as I did. Version: 15.1 | Updated: 04/20/2020 FAQ of the Month Winner: January 2017. When completed you will have all parts of the Regalia - Type - F. Go take a look at it by completing the quest at Cindy in Hammer Head. Stop here only if you are at level 32 or above. Remember to save your game before heading down the elevator. This will make both bosses, Calico and Loci a breeze. N'hésitez pas à me suivre : FACEBOOK : https://goo.gl/y1M4CVTWITTER : https://goo.gl/T3G73vINSTAGRAM : https://goo.gl/zLiaqNTWITCH : https://goo.gl/FJthGWViens GAME avec moi :ID Xbox Live : Yo GatesID PSN : Yo Gates (WoG_Gaara)Contact Pro (uniquement) : firstname.lastname@example.org Proceed with the prompting button to head through the crack. Towards the end, you will be fighting Master Tonberry's, Griffins and the Final Boss of the dungeon. It seemed to be missing from XIII. It looks awesome as well and is pretty fun to use. The recommended level for this dungeon is 55. If your driving from Galdin Quay notice the yellow road that leads right on the world map. Not really sure why they are in a higher level dungeon. This is for the Yojimbo enemies and just-in-case the Coeurl has an instant death attack. Note, this event may only take place after you have beaten the main story of the game. It starts from level 55 and end at level 99. Point Warp to the ladder location and use technique commands to finish him off with your party members. Head down the second ladder and you should see the Crevice straight ahead. Keycatrich Trench. Keep heading down to get to the boss, but be sure to check all the rooms as you defeat the enemies and pick up the loot when necessary. If you forget, be sure to take it back up or return to the entrance from the game menu screen. From here, simply jump onto the statue and it will fall down. It seemed very hard to me at first even at a decent level of 55+. If you are having trouble unlocking this quest, Walk from Weaver Wilds towards the Prairie Outpost and the quest should eventually begin. However, you may not have picked up all the items along the way. It takes a while, but be patient. Players may want to use there Magi-Tek Exosuits here if you have them. Run down to the statue's belly button and pick up the Genji Gloves. As soon as you can lock-on to the Ronin enemy whose name is Aramusha or something similar, do so to engage the battle. I like Trident of the Oracle vs the Bussenmand enemies. However, if you wish to brave it at lower levels at least bring some Gold Needles with you as well as a Safety Bit item for the Yojimbo enemies and the boss of the level. Alternatively, you may go and destroy all the troops in your path. See our Elemancy section for more information on crafting magic potions through magic flasks. Head back to the elevator and take it up one flight. For the reward, you can enter the Royal Arms Tomb and acquire the Staff of Pious. From this point, the menace dungeons have been completely identical in terms of looks and overall design. You can run past almost all of the original enemies in this section. As for the battle, he could be tough but I have a few tips that will help. Once you have the location correct head inside the dungeon. Keycatrich Trench. If you have a safety bit, which was found in the walkthrough during chapter 13 equip it. The dungeon can be a little confusing and the Naginata snake mini-boss is actually pretty tough. 4:55. Go behind the waterfall to start the quest. You will run into pretty standard enemies here - the only difference is that they have higher levels, making them more durable and capable of dealing higher damage. The dungeon entrance is found at the following location. Do not worry you are supposed to be knocked down by him. Check out the list of special dungeons below along with their suggest level requirements. It is located in the town near the Rock of Ravatogh. The trick I learned here is that you want to get Inside the actual mechanism, you can do this by accessing the bottom of the machine right near the stairs if you made it that far. This is another infiltration quest much like the two earlier during the main quest line. Remember he is level 52, there is also a stat boost called Equalizer, look into it in the Ignis cooking recipe below. It is a very hard jump to make and you will have to hold back on the controller stick to avoid rolling to far. Only available at night (after 8PM / 20:00). If things get really sticky you should have Ring of the Lucii equipped in a slot. You should probably just run through this dungeon fast and only to complete all quests if you are a completionist. Although, the fun factor of Zelda is nowhere near as strong. Run up from that point until you reach what appears to be the western or left side of the area. I'm doing the Keycatrich Trench high level dungeon inside and after I beat the boss the doors behind won't open and I can't teleport to entrance. After that feel free to use any strength enhancing royal arms weapons and pick a nice weapon to counter Yojimbo attacks. The Precision Lance will be rewarded as loot on the ground once you beat the boss of the dungeon. It won't last forever, but for now the extra light is handy. On a side-note, I love what Final Fantasy is doing with the dungeons here. You may have to backtrack a bit to make it to the boss so don't worry if you get slightly lost the area is not that huge. To get the key from Ezma, you must complete all of the dungeons in the game. After camping your game should autosave and you can continue up the mountain. In the slanted platform, room make your way until you see a glowing blue item fragment on an almost straight small platform. Also be sure to have some good dual cast elemental spells for the flan enemies. When you run into them be sure to equip some lightning resistance based gear. Strangely you must also complete this dungeon to start the sealed doors quests. This is because Mind Flayers can confuse Prince Noctis and the party. To complete the A Menace Sleeps In Keycatrich quest (as a part of the larger Menace Beneath Lucis quest line), the player must journey to Keycatrich Trench. For me personally, it took me a good solid 10 hours if not more to complete. The Equalizer lowers enemy attacks to scale down to your characters highest level ( Noctis ). The smaller goblin type enemies also will be susceptible to this weapon. Has this happened to anyone else? The next area should be the side platforming area or the " 2-D platforming section ". Go back to the elevator and to the right of it will be the friendship band. There are also a few interesting treasures to collect but I wouldn't bother with them for now. Starting in Chapter 15, the player has the opportunity to delve deeper into the main-game dungeons. If you made it to the landing point safely with the Regalia, there is a camping spot nearby. This is not too difficult as the dungeon is rather linear. However, it is harder to see at night so beware. There are tons of items to pick up and we will talk about that below. Look down into the spikes and you should see a hole that leads to the next ball. For example, at the first intersection of the Keycatrich Trench dungeon, does the arrow pointing up and down refer to the left and right door respectively? See Vyv's questline for more information, or Mace of the Fierce. I got greedy and wanted to store the EXP. These alternate paths lead to dead ends in the dungeon with those particular items. That would be absolutely horrible, especially if you reached floor 90 and died to a tough Master Tonberry or a Tonberry pack of four. Once you are inside the dungeon it will only be Noctis, the party remains outside. One is a rocket firing turret the other a Gatling gun. You should also have some Insulated Inners for the Galvanade and Thunder bomb enemies. This dungeon is one of the eight secret dungeons in Final Fantasy XV. Rent a Chocobo and rent one for at least 3 days to be safe. 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